I specialize and thrive with live reporting of game industry events, press conferences and discussion panels; I file them quickly, and generally have a good time. Here are a handful of examples:
I have been fortunate enough to interview quite a few inspiring people throughout the games industry.
I am experienced in posting daily game industry news, via press releases, research or tips from the development community.
I co-created and authored two regular columns for Gamasutra, both prior and during my full-time employment as features editor.
Media Consumption tapped into Gamasutra's diverse game development community and asked it to share which films, music, books and games were inspiring them at the time. Respondants ranged from in-the-trenches artists and programmers to CEOs of major companies. Here are a few examples:
Playing Catch-Up caught up with notable people in and around the video game industry who had dropped out of the spotlight, and found out what they had been up to since we last heard from them. This was my favorite column - I'm particularly proud of speaking to Sierra founder Ken Williams. Here are examples:
I don't have clippings readily available, but in addition to the above, I have reviewed a significant number of games as an American correspondent for Nintendo Official Magazine UK. I have also reported for Wired, Edge and Tips 'N Tricks.